Tyranny - Bastard's Wound For Macular Degeneration
Bastard's Wound is a new DLC for Tyranny, announced on June 13, 2017 and released on September 7, 2017.
- 3New additions
Tyranny, an original RPG from Obsidian Entertainment, invites the player to make their mark on a world conquered by evil, and the Bastard's Wound expansion opens up a new area of the Tiers where refugees from the war-torn world have established a haven in secret. Summary: Experience a new chapter of Tyranny, the critically-acclaimed role-playing game (RPG), in Bastard's Wound, a new expansion that builds upon the game's compelling story. Tyranny, an original RPG from Obsidian Entertainment, invites the player to make their mark on a world conquered by evil. Bastard's Wound is a DLC for Tyranny.It was released in 2017. Bastard's Wound. T he Bastard's Wound expansion opens up a new area of the Tiers where refugees from the war-torn world have established a haven in secret. New characters and new stories await players in Bastard's Wound, including a closer look at the world of the Beastmen, the fate of a refugee settlement, and all-new companion.
Features[edit | edit source]
Bastard's Wound is an expansion that builds upon the game's compelling story. New characters and new stories await in Bastard's Wound, including a closer look at the world of the Beastmen, the fate of a refugee settlement, and all-new companion quests featuring three of Tyranny's most memorable party members: Lantry, Barik, and Verse.
The expansion integrates seamlessly into the base game and reloading an earlier save will activate it (even an end-game save from Act 3). My little worms cracked. The story will start automatically in Act 2, after conquering the first territory, with a missive from Sage L starting the Hidden Truths quest. Reading the missive (May Knowledge Survive) marks The Shattered Bastion on the world map.
Note that in order to complete companion quests, you must load an Act 2 save.
Features[edit | edit source]
- A Refuge from Kyros: Players explore an all-new section of the world, centered around an illegal settlement of those who have fled the devastation of the war. What sentence will you mete out to the stragglers?
- Companion Quests: Learn more about the history and personality of Verse, Barik, and Lantry, in new quests and interactions to earn their loyalty or enmity.
- Loyalty and Service: Bastard's Wound arrived alongside a free update to Tyranny, including new voice-acting, expanded content in the game's third act, and an all-new path to an unseen ending. What fate awaits those who remain truly loyal to Kyros?
New additions[edit | edit source]
Tyranny Bastard's Wound Torchkeys
Items[edit | edit source]
Locations[edit | edit source]
Links[edit | edit source]
Matt MacLean on Writing Tyranny and Its Expansion
In a recent interview with Rock, Paper, Shotgun, Matt MacLean, a narrative designer on Obsidian's Tyranny, has talked about the challenges Obsidian had to overcome in order to create a believable world where evil had won, without turning it into some mustache-twirling farce. He then mentioned a thing or two about the upcoming expansion for Tyranny – Bastard's Wound. Here are the specifics:
Nevertheless, Obsidian has decided to further explore the world of Tyranny with an expansion – colourfully named Bastard's Wound. For the DLC, Obsidian wanted to create something that would be of interest to Tyranny players both old and new. 'The parameters for the DLC's design were something that players not yet finished with the game could play, so that gave us the opportunity to add something we just never got around to making – an area accessible in Act 2 that you travel to on your own schedule and not based on exactly where the main story is pointing you next,' MacLean says.
The developers are tight-lipped on details of Bastard's Wound story, although MacLean does say that the expansion is 'less about the immediate conflict of the Disfavored versus the Scarlet Chorus and more about the ripples and consequences of the larger war.' But the expansion will add character-specific quests for three members of the player's party, namely Barik, Lantry and Verse.
This is an aspect that the vanilla game was lacking, that more personal connection between your character and your party. However, these quests will be unrelated to the game's core reputation system: 'if we had placed something like loyalty or fear requirement for one of these quests, and you fire up a save game where you've already opted for the other thing and there's no more conversation/game left to steer your way into the quests, you'd be rightly annoyed.'
Bastard's Wound will also address some of the more general complaints about the vanilla game, one of which was an overemphasis on combat. 'While adding a strictly pacifistic route through things wasn't quite in keeping with the general vibe of Tyranny, Bastard's Wound features quests with more optional violence,' In addition, Obsidian wanted to ensure that, when violence does happen in Bastard's Wound, it's better contextualised than it sometimes was in Tyranny. 'We also wanted to have less situations where someone already hated you from prior events, bridges seemed pre-burned, and combat was inevitable,' he says.
It's also worth noting that, alongside Bastard's Wound, Obsidian will be making some tweaks to the vanilla game that will be available to everyone. 'We're doing a free update to the base game that adds and modifies a few things here and there,' MacLean says. This includes new voice-overs to parts of the game that were previously text-only, and the fixing of certain story 'bugs' by adding new dialogues and conversations. 'In short, we've been working on a lot of cool improvements that all players will be getting, not just those who get the DLC.'
Tyranny - Bastard's Wound For Macular Degeneration
Bastard's Wound is a new DLC for Tyranny, announced on June 13, 2017 and released on September 7, 2017.
- 3New additions
Tyranny, an original RPG from Obsidian Entertainment, invites the player to make their mark on a world conquered by evil, and the Bastard's Wound expansion opens up a new area of the Tiers where refugees from the war-torn world have established a haven in secret. Summary: Experience a new chapter of Tyranny, the critically-acclaimed role-playing game (RPG), in Bastard's Wound, a new expansion that builds upon the game's compelling story. Tyranny, an original RPG from Obsidian Entertainment, invites the player to make their mark on a world conquered by evil. Bastard's Wound is a DLC for Tyranny.It was released in 2017. Bastard's Wound. T he Bastard's Wound expansion opens up a new area of the Tiers where refugees from the war-torn world have established a haven in secret. New characters and new stories await players in Bastard's Wound, including a closer look at the world of the Beastmen, the fate of a refugee settlement, and all-new companion.
Features[edit | edit source]
Bastard's Wound is an expansion that builds upon the game's compelling story. New characters and new stories await in Bastard's Wound, including a closer look at the world of the Beastmen, the fate of a refugee settlement, and all-new companion quests featuring three of Tyranny's most memorable party members: Lantry, Barik, and Verse.
The expansion integrates seamlessly into the base game and reloading an earlier save will activate it (even an end-game save from Act 3). My little worms cracked. The story will start automatically in Act 2, after conquering the first territory, with a missive from Sage L starting the Hidden Truths quest. Reading the missive (May Knowledge Survive) marks The Shattered Bastion on the world map.
Note that in order to complete companion quests, you must load an Act 2 save.
Features[edit | edit source]
- A Refuge from Kyros: Players explore an all-new section of the world, centered around an illegal settlement of those who have fled the devastation of the war. What sentence will you mete out to the stragglers?
- Companion Quests: Learn more about the history and personality of Verse, Barik, and Lantry, in new quests and interactions to earn their loyalty or enmity.
- Loyalty and Service: Bastard's Wound arrived alongside a free update to Tyranny, including new voice-acting, expanded content in the game's third act, and an all-new path to an unseen ending. What fate awaits those who remain truly loyal to Kyros?
New additions[edit | edit source]
Tyranny Bastard's Wound Torchkeys
Items[edit | edit source]
Locations[edit | edit source]
Links[edit | edit source]
Matt MacLean on Writing Tyranny and Its Expansion
In a recent interview with Rock, Paper, Shotgun, Matt MacLean, a narrative designer on Obsidian's Tyranny, has talked about the challenges Obsidian had to overcome in order to create a believable world where evil had won, without turning it into some mustache-twirling farce. He then mentioned a thing or two about the upcoming expansion for Tyranny – Bastard's Wound. Here are the specifics:
Nevertheless, Obsidian has decided to further explore the world of Tyranny with an expansion – colourfully named Bastard's Wound. For the DLC, Obsidian wanted to create something that would be of interest to Tyranny players both old and new. 'The parameters for the DLC's design were something that players not yet finished with the game could play, so that gave us the opportunity to add something we just never got around to making – an area accessible in Act 2 that you travel to on your own schedule and not based on exactly where the main story is pointing you next,' MacLean says.
The developers are tight-lipped on details of Bastard's Wound story, although MacLean does say that the expansion is 'less about the immediate conflict of the Disfavored versus the Scarlet Chorus and more about the ripples and consequences of the larger war.' But the expansion will add character-specific quests for three members of the player's party, namely Barik, Lantry and Verse.
This is an aspect that the vanilla game was lacking, that more personal connection between your character and your party. However, these quests will be unrelated to the game's core reputation system: 'if we had placed something like loyalty or fear requirement for one of these quests, and you fire up a save game where you've already opted for the other thing and there's no more conversation/game left to steer your way into the quests, you'd be rightly annoyed.'
Bastard's Wound will also address some of the more general complaints about the vanilla game, one of which was an overemphasis on combat. 'While adding a strictly pacifistic route through things wasn't quite in keeping with the general vibe of Tyranny, Bastard's Wound features quests with more optional violence,' In addition, Obsidian wanted to ensure that, when violence does happen in Bastard's Wound, it's better contextualised than it sometimes was in Tyranny. 'We also wanted to have less situations where someone already hated you from prior events, bridges seemed pre-burned, and combat was inevitable,' he says.
It's also worth noting that, alongside Bastard's Wound, Obsidian will be making some tweaks to the vanilla game that will be available to everyone. 'We're doing a free update to the base game that adds and modifies a few things here and there,' MacLean says. This includes new voice-overs to parts of the game that were previously text-only, and the fixing of certain story 'bugs' by adding new dialogues and conversations. 'In short, we've been working on a lot of cool improvements that all players will be getting, not just those who get the DLC.'